Mastering Siege Decks in Tower Rush

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Use spells predictively. If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.

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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


Protecting the Asset


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.


  • Use spells predictively.
  • If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
  • It provides incredible defense and stalls the game until you can launch an offensive one.

Choosing Your Artillery


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.


What Beats SiegeHow to Respond
Heavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Most Hated Archetype


Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.


It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.



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