If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
How You Are Ranked
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- There is no 'anti-deck' conspiracy.
- Accept the RNG.
- It helps them learn before facing real humans.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| Matchmaking Factor | Significance |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| King Level / Card Levels | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
True Fairness
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.