Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- The Ice Golem is the undisputed king of kiting.
- Understand the AI vision mechanics.
- Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | Enemy Type |
|---|---|
| Frost Giant | Melee swarms, heavy single-hitters, slow-moving bruisers |
| Skeletons | Slow attacking units like the P.E.K.K. If you are you looking for more on tower rush take a look at our own web site. A or Prince |
Mind Games
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
Master the kite, and you will master the game.