With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.
The Sin of Over-Capping
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Wasting energy loses games.
- Cycle cheap cards if you have no good moves.
- Maintain the economic pressure.
Panicking Over Small Damage
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
| Habit | The Solution |
|---|---|
| Wasting fireballs for chip damage | Only use heavy spells if you can hit the tower AND a valuable enemy troop simultaneously |
| Ignoring the meta | Look up proven deck archetypes online and learn how their synergies work |
Ignoring Your Opponent's Hand
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
Start small: just try to remember if they have used their main heavy spell recently.
If you loved this article and you also would like to receive more info about tower rush nicely visit our web site.