With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
The Sin of Over-Capping
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.
- Wait for them to move if you are both full.
- Watch professional players; they almost never leak.
- Stop giving away free points.
The Fear of Tower Damage
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
| Bad Play | The Result |
|---|---|
| Dropping everything at the river | You instantly lose all your energy and get counter-attacked |
| Placing everything on one tile | Provides insane value for the enemy's splash damage units |
Playing in a Vacuum
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
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