Tracking Elixir in Tower Rush

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You are literally gambling with your trophies. If you loved this article and you would love to receive details regarding tower rush please visit our web-site.

It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.


This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.


The Economy of Aggression


Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.


You create an advantage by making positive defensive trades (e.g. When you loved this article and you wish to receive much more information about tower rush generously visit our own internet site. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).


  • You are literally gambling with your trophies.
  • If you are up by 4, launch your win condition immediately.
  • Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.

How to Train the Skill


Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).


As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."


The Match StageGeneration RateMental Load
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

The True Metric of Winning


The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.


Count the drops, manage your economy, and crush the mathematically inferior.

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