In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Include a cheap cycle card.
- Mini P.E.K.K.A or Inferno Tower are essential.
- Anything heavier requires absolute perfection to play.
Understanding the Mana Curve
A deck with a very low average cost (under 3. If you have any kind of inquiries pertaining to where and the best ways to make use of tower rush, you can call us at the web page. 0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Role | Good Choice | Purpose in Deck |
|---|---|---|
| Primary Attacker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Light Utility | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Testing and Tweaking
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
Do not be afraid to experiment, but avoid changing your deck after every single loss.