The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- The Ice Golem is the undisputed king of kiting.
- Know the aggro range of every card.
- Combine the pull with a slowing spell.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Unit Used | Best Target |
|---|---|
| Cheap Tank | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | Slow attacking units like the P.E.K.K. If you loved this post and you wish to get more information concerning tower rush generously check out our own web page. A or Prince |
Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.