Drafting and Deck Building in Tower Rush

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If you give them a Balloon, you MUST draft anti-air immediately.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Draft ChoiceWhat to TakeWhat to Give
Hog Rider vs. If you have any sort of inquiries relating to where and exactly how to use tower rush, you can contact us at our own web-page. Barbarian HutAlways take the Hog RiderGive the Hut
The Log vs. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

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