Why You Must Have Anti-Air in Tower Rush

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The Electro Wizard is fantastic against Balloons. Beware of the Lava Pups. A ground-only tank killer (like a Mini P.E.K. To find more regarding tower rush visit our own web site.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.


The Threat from Above


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).


  • The Electro Wizard is fantastic against Balloons.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P.E. When you cherished this post along with you wish to acquire more details with regards to tower rush i implore you to check out our own website. K.K.A) is 100% useless against an air deck.

Choosing Your Sky Sweepers


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


The DangerBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


A strong anti-air defense is the ultimate safety net.

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