Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
The Single-Target Tank Killers
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
- Always protect your single-target tower with a cheap spell.
- Place the building in the center to pull the tank across both lanes.
- A well-timed zap resets the Inferno Tower's damage ramp-up.
Clearing the Horde
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
| Tower Type | Best Against | Biggest Weakness |
|---|---|---|
| High DPS Building | Melts high health units instantly if unprotected | Skeleton Army, Minion Horde, Goblin Gang |
| Splash Damage (e. If you have any thoughts about in which and how to use tower rush, you can call us at our own site. g., Bomb Tower) | Massive ground swarms, bridge spam, bait decks | Lacks the raw damage to stop a massive push |
Balancing Your Defenses
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.