Splash vs Single-Target Defenses in Tower Rush

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Always protect your single-target tower with a cheap spell. Place the building in the center to pull the tank across both lanes.

Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.


This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.


The Single-Target Tank Killers


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.


  • Always protect your single-target tower with a cheap spell.
  • Place the building in the center to pull the tank across both lanes.
  • A well-timed zap resets the Inferno Tower's damage ramp-up.

Clearing the Horde


These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Tower TypeBest AgainstBiggest Weakness
High DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin Gang
Splash Damage (e. If you have any thoughts about in which and how to use tower rush, you can call us at our own site. g., Bomb Tower)Massive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.

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